![]() The Ender Medallion is charged by staring at endermen. The fire medallion requires fire or lava damage, the wind medallion requires damage from arrows, and the earth medallion requires falling damage. When a medallion is first crafted, it’s uncharged, requiring you to take 50 total points (25 hearts) of damage of a particular type with it in your inventory in order to charge it. In this version, there are four types - Fire, Wind, Earth, and Ender. Medallions are magical items that store up a particular type of energy. The code, images, and sounds in this mod are original work (or derived from Mojang's content for the purposes of functional and aesthetic compatibility, where applicable) and are protected by copyright. ![]() Otherwise, you may only share this mod by linking to this forum post - any other distribution, in whole or in part, is expressly forbidden. If you maintain a major modpack such as Feed The Beast, you may contact me and we can negotiate. If you host a private server with fewer than 20 members, you may distribute my mod to your players only, as part of a modpack, through private communications such as email, Skype, or a password-protected file sharing system. It's a collection of things I felt like making, some of which are inspired by something from a game, some of which were just things I came up with.Ĭan I include your mod in my modpack, or post it on my website? This is a mod inspired by many things, including Zelda, but it's not meant as a faithful implementation or recreation of anything in particular. What's with ? I don't remember that from any Zelda games. Beyond this, there's not much I can do - I am not going to go out of my way to specifically engineer compatibility with a mod that I do not myself use, when I could be making more of my own stuff. There's options in the config files to add item IDs for these things, as best as I can make them work. Mirror particles possibly behaving better now.īoots/Headband/some other item isn't doing anything! Swords can now be augmented with medallions by crafting them together. Looting enchantment now increases emerald shard drop quantity from mobs.īombs can now destroy cobblestone, TNT, and jars by default. New config option: enable safeguard to prevent easy grinding of emerald shardsĪdded caltrops, jars, sword pedestal, and hookshot. New config option: add item IDs for custom bows that will make quiver put arrows in your inventory (for the bows that do not call Forge's ArrowLooseEvent) New config option: add item IDs for pedestal to recognize as swords Improved sword pedestals can now take sword by right-clicking hiltįixed a server crash related to clay pots and mob pathfindingĪdded some not-fully-implemented blocks and items, due to rushing out a bugfix release play with them in Creative at your own risk, if you likeĬreative mode players now do not accumulate hearts in inventory. ![]() Skybeam Block now uses Starstone in craftingĭisabled loading of quiver-type items in crafting grid by default due to buggy interactions with other mods' crafting grids (they will still collect dropped items)Īdded Stardust, Star Piece, Skybeam Block, and Starbeam Torch itemsĪdded Thaumcraft aspects to many LegendGear itemsįixed bug with healing causing you to drop Titan Band-lifted creaturesĬhanged material of mystic shrubs to plantsįixed some strange behavior if multiple pots suck up an item at the same timeĪddressed compatibility issue with Titan BandĪdded config options for additional hookshot-capable blocks Improved various rendering and collision issuesĪdded Headband of Valor and Whirlwind BootsĪddressed reported bug of stars falling in the NetherĪdded Starstone, craftable from 9 Star Pieces and placeable as block ![]() Requires the latest Forge for some features. Updated for Minecraft 1.5.1, no new featuresĮnabled sword pedestal+skybeam block "distant repair" effect Fixed Titan Band not throwing carried entities
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